![]() ![]() and more additional tools for adjusting and fixing the scene.System requirements : Autodesk 3ds Max 圆4 version 2016-2024Ħ4-bit version of Microsoft Windows (8, 8.1, 10, 11) Programmatically interact with most converter functions using built-in maxscript methods (API), which allows you to use the converter without UI and in combination with other 3rd-party scripts.Batch processing for multiple *.max files.Automatic configure ACEScg workflow in V-Ray.Convert 3ds Max Physical cameras to V-Ray Physical cameras and vice versa.Convert standard Bitmaps to VRayBitmap (VRayHDRI) and vice versa.Convert V-Ray Proxy to Corona Proxy (static and animated).Convert proxies (currently supported from Corona, FStorm, Octane) to V-Ray Proxy (static and animated).Convert V-Ray and Corona materials|maps to Standard (Default Scanline) materials|maps.Convert Render Elements to V-Ray (currently supported Scanline RE, Corona RE, FStorm RE, Octane RE) and from V-Ray to Corona.Convert clouds from CoronaSky to VRaySun and vice versa.Convert materials, maps, lights, cameras, modifiers, helpers and GI environment from supported renderers to V-Ray and from V-Ray to Corona.Standard ( Default Scanline) material/maps. ![]() Otherwise, procedural maps are baked into textures or removed if the resulting materials can be used without them. As for the special procedural maps, they are converted only if there is an analogue. Also, all the textures that are used for the above parameters were saved. V-RayMax Converter PRO converts the source materials with maximum possible preservation of the basic material properties, such as diffuse, specular, opacity, glossiness, roughness, bump, displacement, selfillumination (emission), translucency, reflection, refraction, although it is necessary to understand that certain materials may need adjustments once the conversion process is complete. ![]() V-RayMax Converter PRO is the best tool for convert 3d scene (materials, maps, lights, cameras, proxies, modifiers, helpers, render elements, etc.) from various render engines to V-Ray and from V-Ray to Corona Render, and also for converting V-Ray and Corona materials/maps to Standard materials/maps. ![]()
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